Monday, 22 July 2013

Starmade: WSAD Server, Month 1 Roundup

Bobb (the guy building the Enterprise the first Starmade post) and I have been busy on the WSAD Starmade server. I finally transferred the server to him, and he started his second "overly-ambitious project". Bobb can't do anything small. It's big or go home. Can't deny the results though...

The Enterprise NC1701-D (Galaxy Class Enterprise) exterior is about 90% complete. It's 1:1 scale. and dominates everything around it in terms of size. Check the shop in the image showing the underside

(has more views of each ship)

1:1 Enterprise NC1701-D
I've finished the Armageddon/Bhaalgorn. At a rough guesstimate using my eyechrometer, I'd say it ended up about 1:2 scale. Custom paintjob because I felt the yellow hull didn't match the original Armageddon, and the white-blood paintscheme of the Bhaalgorn is a bit hard to pull off. The Armageddon is about 50% combat worthy at the moment. The main cannons do 600 damage and the secondaries do 400. The antimatter cannon blocks for the primaries run the full length of the ship. It also has two powerful power drain beams (because of the Bhaalgorn's neuting role in EVE), but because of mechanics and balancing issues these don't function that well at the moment.


Then I started a Tempest but got bored and made a Drake instead:

Bobb meanwhile made the Defiant...
 
... and fixed the server so that pirates now spawn properly. The problem is that you can enable the pirates to use any ship you have saved in the catalogue. Thus, the buggers would regularly interrupt building sessions in ships designed purely for combat (mostly guns, no aesthetics). This lead to some rebuilding/re-buying....


Sunday, 7 July 2013

KSP

If you have not heard of KSP then shame on you and you should YouTube it right away!

Blasting little green aliens into space has never been so much fun, and being able to customise your rocket from the ground-up is the whole reason why I play the game. There's a "get to the moon" component but that really takes second seat to me just playing around making cool looking ships that hopefully have functionality too.

Splaty and Pacific_War got me onto the game initially and it wasn't long before Pacific_War managed to make this:

 And in turn this: (out of square panels!):


It wasn't long before I decided I had to do something like it. My first attempt turned out like this:
 And eventually culminated in these:

Pacific_War and I decided to combine our efforts into a "Star Wars Pack" for KSP. Some ships and functional and others not-so-much. The full album, and the reddit thread that attracted some attention is linked below:

Imgur Album
Reddit post

Download link

Starmade

Starmade is a fantastically fun little game made by Schema. It's free to play (for now) and is in Alpha. By Alpha, I mean VERY alpha. It's basically Minecraft in space and has seen a lot of reasonable high-profile coverage recently including by the Yogscast. For the 3 people that have played Minecraft and don't know - they're pretty much the biggest partner on YouTube for Minecraft-related stuff, and even indie-gaming in general.

Starmade has MASSIVE scope for game that's only in alpha and if you played Creative Mode in Minecraft and enjoyed it, then Starmade is a great alternative for tackling creative urges.

I've touched on the creative possibilities that others have already explored on my EVE blog, but here's some more screenshots of what I and some of the guys I play with have been working on (click on each image for larger version):

 Rex_Starfucker decided to blow a hole in the shop. Logic dictated I needed to make a station to fill this gap. Currently powered by 2xAA batteries (houses shields and power), a factory for when crafting is fixed, and a dry-docks for two of my cruisers. The ship in the top-left is the Bhaalgorn which is WIP and can be seen below.

This is why you don't do PvP around the home station.... Stretch's glorious Vengeful_Spirit copped a wayward missile. Unfortunately I don't have a "before" shot, and he didn't save the ship in the catalogue!. FUUUUUUUUUUU.

You can save ships into a catalogue and buy them in at any time using in-game currency. Fantastic for PvP (test a ship and blow the crap out of it) but you have to actually save the ship first :(
 This is a WIP for Bobb. Pretty clear what he's working on* but shows the scale you can get to - it's MUCH easier to go bigger than Minecraft, and the game has symmetry planes and the ability to change your "brush size" which helps to no end with large ships.
* In case you really couldn't work it out - the Enterprise.

Lastly - a WIP of my Bhaalgorn - modelled after an Armageddon/Bhaalgorn from EVE Online.

I'll finish up with a copy/paste of my conclusion in the EVE blog:
Because of balance issues, getting to what currently passes for "end-game" content is faaaaar too easy. If you want to play it now, I'd recommend playing it as if it were Creative Mode Minecraft - use Dev commands for infinite resources. If you were more of a fan of Minecraft's Survival Mode or, say Terraria's PvE challenges, then maybe hold off until the game reaches Beta.

I'd definitely peg this as a game to keep an eye on.

Sunday, 23 June 2013

Intro the second: A History of Multiplayer


Why Gaming? Why Multiplayer?

As I alluded to in my first post, my passion is multiplayer games. Don’t get me wrong; I love single-player games and gaming in general, but for me multiplayer is what I truly enjoy (even if it might seem otherwise WHILE I’m playing).  I’ll default to the standard response for why I enjoy gaming in general: I use it as an escape from reality. If I’m playing a game I don’t have to deal with the real world. It’s a fantastic relaxation, procrastination and isolation tool.

There are many more reasons why I love multiplayer:

·          The adrenaline rush of knowing you just beat another living person instead of a computer. Competition.

·          The feel-good effect from pulling off an epic play and having someone see it (or better, acknowledging it)

·          Having a good excuse for raging and letting off steam

·          But most of all it’s having fun and laughing with good friends.

For me, multiplayer is my social interaction. I’m awkward as fuck and a complete social retard, so internet anonymity is fantastic. I can type whatever I want on a blog like this and not give two shits what someone reading it might think. My friends might read this, but they all know I don’t two shits about what they think either. Likewise not a single fuck is given if anyone ever reads this*. I’d like to think that sometime in the future I’ll write posts waxing nostalgic about all the games I mention below, but chances are I’ll get sidetracked.

*Actually I do care if people read this blog. Not because of long-winded stuff like this, but because I want to share the content I’ve created – videos, KSP ships, etc.

Please take care when traversing slope

Halo on the original Xbox was what properly pushed me into multiplayer. It started with renting an Xbox for a birthday after hearing how much fun it was for my high-school friends at their party. That weekend of 4-player split-screen on a tiny TV started me down a slippery slope. From then on any excuse to hire out Halo was used. Birthday party? Halo. Public holiday? Halo. Going to stay at friend’s place who had an Xbox? Halo.

It’s hard to remember every being more ecstatic about a Christmas present than when my brothers and I unwrapped an Xbox of our own. The morning the stores opened after that Christmas we bought Halo and 2 extra controllers. Before long I was organising LAN parties in the local scout hall. I bought a 10Mb Ethernet hub and invited my brothers along so we could use their tiny 14” TV for the other 4 players. Many an 8-player Halo marathon was had throughout my high school years. Halo, Halo 2, and moving on the Halo 3 and Xbox360. We played other stuff sure, but Halo was what I remember. Mainly because I was less bad at it than other games. To this day I won’t play racing games because I’m terribad at them.

Somewhere amongst the junk food-fuelled Halo LANs, and after my first limited experience in EVE Online, I got into World of Warcraft. It’s a horrible, casual, soul-sucking force of evil, but by jebus does it hook people in. I persuaded my parents into helping me buy a stonking big Dell Inspiron laptop under the guise of eventually using it for uni. Halo marathons turned into WoW marathons if someone could persuade their parents to let us have a LAN party at their place (broadband was still only just becoming widely available in NZ). If we couldn’t run LAN parties with internet, I still organised joint Warhammer40K/LAN events at the scout hall and we played C&C Generals, or Civ4 instead.

I still have a soft-spot of Generals. Whenever I get talking with my highschool friend the same old stories always re-surface. Like the game that went for 2h of laggy build-up and super weapon cold-war between four players ended suddenly when one player’s computer crashed. Or another game where each of the 4 players has 20 super weapons ready to fire but we’re all in cold-war again. Until one misplaced elite unit results in a garbled string of “NuclearLaunchDetectedNuclearLaunchDetectedIonCannonFiredNuclearLaunchDetected”. I don’t even remember who won, but the build-up to that moment was so fun I’ll never forget it.

Broadband baby!

Highschool ended and university began. WoW swallowed another massive chunk of my life as I finally obtained free access to broadband internet and got into raiding. I was pegged as lead huntard in the guild but holidays back home with 56k dial-up interrupted. In hindsight this was DEFINITELY for the best. When my guild fractured a few months after this I started distancing myself from the game. At uni I made friends with other gamers who had one of the best gaming/multimedia set-ups I know of to this day. Their house became a second-home to me as I packed up my laptop, walked out of the dorm and went about playing unhealthy amounts of LAN games. Diablo 2, Supreme Commander (at half-speed because that game is so lag-tastic), AoE2 (I had only ever played single-player previously), and Counterstrike.

 In my second year of uni a game called Call of Duty 4: Modern Warfare was released. I still played WoW casually but a CoD4 server hosted by my friends became my newest addiction. Because we could police hackers and abusing the advantage of 20ms ping, the server became known locally as being one of the best private servers there was. A couple times I would be talking to a random at uni and they would mention this “cool local server with some really good players on it”.

In second year I moved into a flat that would come to be known as “The Nerd Flat”. Our lounge-room was a sea of computers. We blew the fuse to the powerpoints on a regular basis and I’m pretty sure the landlord is still trying to remove the layer of Doritos dust from the carpet. Consoles took a backseat for me at uni, excluding the odd drunken Guitar Hero showboating. Now I was a fully converted PC fanatic. The laptop upgraded into a rig, and more CoD4 and World at War was played.

The Rage Years

My later years at uni were subsumed by rage. Modern Warfare 2 was released and the downfall of the CoD series had begun in earnest. Unbalanced gameplay mired in a stinking slimy scum of achievements and killstreaks, non-dedicated servers and a playerbase of clones using the Witch build*. Our gaggle of nerds also discovered DotA (WC3 map) and subsequently Heroes of Newerth during this time. The ultra-competitive nature of MOBAs introduced me to another group of friends I still play with years later. The MOBA genre is both one of the best, and simultaneously worst, multiplayer genres out there. Piling hormonal teenager and hardcore gamers into 5v5 teams that are inherently reliant on teamwork , co-ordination and not-fucking-up is a recipe for the most toxic communities on the internet and some of the most fun gameplay. I.e. it results in “teh epic plays” and thus a bigger dopamine release. It’s a funny thing when you become self-aware of being a cunt. I know I still rage, but I’d like to think I’m not as bad as I used to be, at least to my friends. Minecraft was a good, calming antithesis to rage towards the end of uni.

*Tactical knife, fast run/mantle, extra lunge, fast knife. Think of the Witch from Left4Dead. It was like a fucking Halo 3 sword lunge but 3 times as quick and no chance to counter with a shotgun because of host-induced lag. Seriously, my second game I randomly get assigned as host I managed a nuke. Fuck Call of Duty. Ok enough. Enough. Call of Duty rant in a different post...

Fuck growing up

I’ve graduated from uni, have a full time job, changed countries and I’m still a gamer, with the same group of friends. Vent/TS3/Mumble is magic, I swear. I’ve upgraded the rig twice, bought a brand new one, bought a new gaming laptop and far too many other toys with sudden disposable income, and continued to play MOBAs and Minecraft. Battlefield 3 came along at some point to very competently fill the FPS hole left by CoD4. Old Republic and EVE tumors developed in my MMO gland. Old Republic was malignant and has since been excised successfully. The EVE growth appears to be benign.

Like any true addict I can blissfully ignore that I might have a problem. I’d like to think I’m a high-functioning gamer – It’s not affecting anyone but me. Until real-life stages a proper intervention I’ll continue to be passionate about multiplayer gaming.

Intro the first: A History of Gaming


Addicted to Gaming Multiplayer Gaming

I created this blog for a couple of reasons: to post links to videos and other content me and my friends have created; to write poorly-thought-out, flame-bait posts on games, gaming, multiplayer and disconnecting from reality; and to pass the time by talking about an addiction I’ve had as long ago as I can remember. As far as linked content goes; I plan on pinning up some posts on KSP, Minecraft, Heroes of Newerth, DOTA2 and EVE Online in short order.

I’m going to make my first post a two-parter since I feel like rambling. Part 1 will cover why I got into gaming. Part 2 will cover multiplayer and “modern” gaming. Feel free to skip either or both posts and wait for “content”.

Why am I such a nerd?

My earliest memory of computer/console gaming (beyond arcade games) was probably Street Fighter II on my childhood friend’s NES/SNES. I could only play Blanka, Chun-Li or E-Honda (and I’m sure you can guess why). Blanka OP. That first 30minutes of spamming one button on a controller triggered a bigger dopamine rush than it should have. That combined with the “cool-factor” of being able to play games on your TV in the early 90’s, planted the seed of a gaming addiction.

Beyond Street Fighter II on the SNES, my brothers and I wouldn’t get regular exposure to gaming until I was maybe 11-12 years old. We didn’t have a family computer or console so gaming was limited to Episode 1 of Wolfenstein 3D, Simcity 2000 and various educational games on the local primary school’s Apple Macintosh*; or pleading, begging and bargaining with mum to hire a Sega from the local video store so we could play Sonic. Beyond these special occasions I was a normal kid. I played outdoors and everything.

 

*Yeah. Wolfenstein 3D on a school computer. And I didn’t even turn out to be a mass murderer. Go figure.

The magic of DOS

The first computer we got was an old 486. Windows 98 was out, so we were already behind the times. It booted up in DOS and had a very basic mouse-input(!) GUI that you could launch Windows 3.11 from. I quickly worked out how to get into the admin controls (username: admin, password: password), and learnt how to install programs in Windows and DOS, configure the GUI and arrange directories. Basic stuff now, but when you’re 11 years old and know more about computers than anyone in your family, it feels pretty boss.

After acquiring a whole slew of shareware on floppy disks from the cool uncle, I was firmly entrenched in gaming. Raptor, Wolfenstein 3D (all episodes), Alien Carnage (Halloween Harry), Major Striker and Duke Nukem (the 2-D side-scrollers) were my core games. I still love Raptor to this day and managed to get my hands on a legit copy from Good Old Games (GoG.com) a few years ago. It is exactly as fantastic as I remembered it, and it still kicks my arse like only an old-school game can.

To the Millenium and Beyond!!!

My brothers and I were still smashing through our allocated computer time when mum finally learnt of the interwebs and my pleading for a better computer must have gotten through. We drove 2h to the closest decent computer store and after a bit of searching, found a deal that she was happy with. I only knew about DOS and Windows 3.11 so I had no idea what was decent hardware. Also had no easy way of finding out since this would be our first computer that actually had internet. And thus it was! We got a Pentium 3 with a 128MB(?) GPU, a 20GB harddrive and Windows ME. It wasn’t until a few years later that I could look back and fully appreciate the abortion that was Windows ME. Downgrading to Windows 98 SP2 wasn’t an option either since it was too expensive.

The new computer was a godsend for me. Finally I could play proper games that all my high-school friends were into like Age of Empires, Crimson Skies, Microsoft Flight Sim (WWII Combat of course), Red Alert and of course, a massive catalogue of LucasArts Star Wars games (starting with the best one of all: X-Wing Alliance). I tried counting all the games my brothers and I put onto that computer but stopped after I went beyond 40. At a guess 20-25 of these would have been LucasArts games. If it was released in 2002 ± 3years or got down to $30NZ, I’ve probably played it.
Best. Game. Ever.
 

Acknowledging is the first Step

I think I could only acknowledge that gaming was becoming such a truly massive part of my growing up once I got into multiplayer gaming proper. For me, at that time, multiplayer gaming was MMOs and Halo: Combat Evolved. I’ll  cover multiplayer gaming in the next post.